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[Circle]CircleMud 3.5
우울한나
0
1,718
0
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2008-11-09 19:17:38
제목 그대로 입니다 3.5버전 이구요 정식 릴리즈인지는 잘 모르겠습니다. <br />공식홈페이지에서 받은것이 아니기 때문이지요~ <br />일단 기본3.5버전에 퍼센트로드 패치만 했습니다. <br />아래는 체인지로그 입니다 참고하세요 알집으로 분할압축 했습니다. <br />다운 받으신후 circle-3.5.gz 파일을 circle-3.5.alz 로 이름을 변경하세요 <br /> <br />CircleMUD 3.5 is currently being developed by The Builder Academy. If you need <br />any help stop by: builderacademy.net 9091 <br /> <br />Unfortunately this changelog is far from complete since TBA has not kept a <br />record of every change in the last 4 years: <br /> <br />- Updated README, FAQ, news. <br />- Removed all CIRCLEMUD_VERSION checks. <br />- Renamed _DEAF to _NOSHOUT. <br />- Added greetings, ihelp, wizlist, and immlist to tedit. <br />- Changed all usage of dscr to desc for standardization. <br />- Increased PLR_DESC_LENGTH from 240 to 512. <br />- Renamed EXDSCR_LENGTH and CON_EXDESC to PLR_DESC_LENGTH and CON_PLR_DESC. <br />- Moved lastlist (lists entire last file) to last *. <br />- Removed edit command. <br />- Fixed everything so MUD would load error free in mini mode. <br />- Moved cheat to return. If not in a mob typing return will advance you to the <br /> level specified in do_cheat. IDNUM 1 advanced to IMPL <br />- Changed OLC to default to off, again. <br />- Added Ascii Pfiles V3.0.1 <br />- Added pagelength (needs to be moved to toggle). <br />- Update to list_obj_to_char for object stacking and iedit objects. <br />- Increased MAX_STRING_LENGTH to 49152. <br />- Moved poofin/out to set self poofin/out. <br />- Removed poofs command, poofs can be viewed under stat or score. <br />- Isname updates. <br />- Added mob/obj delete. <br />- Update to delete_room to remove the room from the htree. <br />- Counts colorcodes now when formatting in the text editor. <br />- Update to create_new_zone to correct buildwalk issues after a new zone is created. <br />- Added zpurge, checkload and zcheck Immortal commands. <br />- Doubled MAX_INPUT_LENGTH to 512. <br />- Usage: attach { mtr | otr | wtr } { trigger } { name } [ location ] <br />- Usage: detach [ mob | object | room ] { target } { trigger | 'all' } <br />- Added show zone <name> option. <br />- Added look around command. <br />- Fixed hidden object stacking. <br />- Added vnum room/trig options to search by name. <br />- Added hedit, helpcheck and hindex. Plus seperate imm/mort screens. <br />- Added hidden mobs. medit-l-desc beginnin with a period (.) can only be seen <br /> with holylight. <br />- Update to zreset and do_links. <br />- Added paragraph option in the text editor /f 4-8 to make a para lines 4-8. <br />- Object stacking fix, only stack if they are the same vnum AND short descr. <br />- Update to do_hit to prevent crash if the player is AFF_CHARM somehow without <br /> a master. <br />- Added Did you mean? to non-existing helpfile query. <br />- Added TBA's donated zones to stock. <br />- DG Scripts 1.0.14. <br />- Set OLC options #, aedit, hedit, off. <br />- Updates to parse_object, oedit_disp_perm_menu and oedit_parse to remove the <br /> ability of setting AFF_CHARM as on object perm affect. Setting this on a <br /> player (without having a clearly defined MASTER) causes a crash. <br />- Added social gossip bug fix in do_gen_comm to give commands priority. <br />- Did away with the #ifndef STOCK_CIRCLE tags. <br />- Removed some unused code from cedit_creation. <br />- Update MAX_STRING_SIZE. <br />- Update to do_gen_comm to make gemote and gossip behave the same for socials. <br />- Update to do_gen_comm to remove SYSERRs generated while switched into mobs. <br />- Update to SPECIAL(shop_keeer) so that MSG_NO_STEAL_HERE is sent TO_ROOM as <br /> well as TO_CHAR. <br />- Update to zedit_parse. <br />- Expanded zones to unsigned int. NOWHERE/corpse is now 65535, not -1 <br />- Added PRF_AFK. <br />- Updated load_zones to fix reported bug with behavior of the 'Set a global <br /> variable' zedit command. <br />- Replaced calls for ch|vict|obj->in_room to IN_ROOM(ch|vict|obj). Use of <br /> the macro is better. <br />- Autosave everything except Buildwalk, dig, and rdelete. <br />- Corrected minor typo in parse_class which is part of stock Circle 3.1. <br />- Updates to free_room_strings, free_room, and free_srings. <br />- Change to free_strings() in oasis_delete.c related to freeing extra descs. <br />- Also made changes to copyover/saved room code for more logical behavior. <br />- Removed @ as save character in the text editor since it is a color code. <br />- Update to do_dig. <br />- Change to remove_unique_id to plug mem leek. <br />- Changes in dg_comm.c! <br />- Added look_in_obj fix which was causing conflicts between room keywords and <br /> object keywords. <br />- Changed to unsigned int to double zones. <br />- Added some missing dg_scripts related logic to save_char. <br />- Added do_gemote command which allows you to emote over the gossip channel. <br />- Changed the color code character from '&' to '@'. <br />- Fixed color bleeding in all the lists. <br />- Added IMM command peace to stop all fighting in that room. <br />- Fix for LOADROOM and copyover conflicts. <br />- Changed copyover to save room player was in. <br />- Made an option so shopkeepers never go broke. <br />- Added Welcor's manual_color update with numerous updates. <br />- replaced numerous special procedures with triggers (still some to go). <br />- Removed leftover debug message from dg_mobcmd.c <br />- Removed duplicate code in zedit.c related to who can do zone edits. <br />- Corrected logic in object get code which was out of order. <br />- Fix to read_mobile in db.c, was causing mobs to be assigned triggers twice. <br />- Fixed /fi to not add two spaces after quoted "text." <br />- Patched in Oasis 2.0.6 <br />- Set OLC to off on immortal advance <br />- Changes in enter_player_game to use calls from CONFIG_ defs used by CEDIT. <br />- Fixes to redit.c for ROOM FLAGS. <br />- Added objstacking. <br />- Changed valid_dg_target to allow everyone to trigger except IMPL <br />- Change to save_char related to problems with the copyover function. <br />- Fixed buildwalk from continuing into next zone. <br />- Added Aedit, Astat, and over 100 new socials. <br />- Replaced all ch->in_room calls with IN_ROOM(ch) for general cleanliness. <br />- Changed default olc to be -1 not 0. <br />- Wiznet is now visible in OLC. <br />- Added hidden objs. oedit-l-desc beginnin with a period (.) can only be seen <br /> with holylight. <br />- Fixed tilde in room desc crash (and other world files). <br />- Fixed socials taking precedence over commands and not allowing abbrevs. <br />- Changed do_simple_move so players couldn't find hidden exits by trying to <br /> walk into them. <br />- Fixed shopkeepers so they could sell just one item. <br />- Fixed oedit where it did not recognize any change when modifying just weight <br /> or values. <br />- Some minor changes to redit in the way it interacts with door flags. <br />- Added online dictionary. Tell m-w <word>. <br />- Bugfix for enchant_weapon spell. <br />- Added LVL_BUILDER. <br />- Bugfix for locate_object spell. <br />- Fixed all the OLC crashes from large numbers. Weight, cost, max contain, exp, <br /> gold, and fountain contains to name a few. <br />- Save room on copyover reboot. <br />- Dg_scripts update to calls in spell_recall and spell_teleport. <br />- Fixed mhunt. <br />- Made all imm commands requiring zone # default to current zone if no arg. <br />- Add formatting for trigedit. /f indents to make things easier to read. <br />- Zero level mobs are set to level 1 in db.c. <br />- Added links command. <br />- Fixed social bodyparts. <br />- Added mail saving. <br />- Fixed Enter spell (0 for none): having 0 spell causes error, should be -1. <br />- Added /r/n to "gate is closed from the other side" and "cool immortal." <br />- Fixed variable file not deleting at player deletion. <br />- Fixed the 2 shopkeepers one room crash. <br />- Fixed colorcodes preventing capitalization. <br />- Fixed /f, /fi creating an extra line. <br />- Made object values reset when type is changed. <br />- Added vdelete [*]. <br />- Fixed where so players in OLC would be listed. <br />- The weapon dice check now works. <br />- All olc files uses the can_edit_zone() function where appropriate. <br />- Added OLC permissions to attach and detach. <br />- Made it possible to use one shopkeeper for more than one shop. <br />- Restore skills and spells on advancement. <br />- Added context help system, lib/text/contexthelp. <br />- Fixed sedit crash caused by deleting room that where shops. <br />- Added don't parse character \, use %% for %. <br />- Fixed rdelete crash from deleting a room that is linked to itself. <br />- Fixed exits to default to -1 instead of 0 when just making an edit desc. <br />- Added a warning if a NOTE has an extra desc. <br />- Fixed practice to show skills with 0 practices remaining. <br />- Added file <option> to view logs. <br />- Added several new names to the xnames file. <br />- Added copyover. <br />- Improved the last command. <br />- Added switched people to the who list. <br />- Added zedit commands to stat room. <br />- Added triggers and shops to show stat. <br />- Added more info to all the vstat options. <br />- Added invis level at login to prevent greeting imms who are hiding. <br />- Added delete option to extra desc's. Just /c. <br />- Added history command to show last 100 comms. <br />- Added an export command that would QQ and compress a zone. <br />- Numerous new logs for force, buildwalk, delete, snoop, etc. <br />- Added vnum and TRIG tags to everything, roomflags toggles it on/off. <br />- Added keyword seperation when statting extra desc. [desk] [notes papers] <br />- Added buildwalk and dig. <br /> <br />Release history: <br />Version 3.5 release: December 2006 <br />Version 3.1 (yes, no beta pl): November 18, 2002 <br />Version 3.00 beta pl22 release: October 4, 2002 <br />Version 3.00 beta pl21 release: April 15, 2002 <br />Version 3.00 beta pl20 release: January 15, 2002 <br />Version 3.00 beta pl19 release: August 14, 2001 <br />Version 3.00 beta pl18 release: March 18, 2001 <br />Version 3.00 beta pl17 release: January 23, 2000 <br />Version 3.00 beta pl16 release: August 30, 1999 <br />Version 3.00 beta pl15 release: March 16, 1999 <br />Version 3.00 beta pl14 release: July 3, 1998 <br />Version 3.00 beta pl13a release: June 4, 1998 <br />Version 3.00 beta pl13 release: June 1, 1998 <br />Version 3.00 beta pl12 release: October 29, 1997 <br />Version 3.00 beta pl11 release: April 14, 1996 <br />Version 3.00 beta pl10 release: March 11, 1996 <br />Version 3.00 beta pl9 release: February 6, 1996 <br />Version 3.00 beta pl8 release: May 23, 1995 <br />Version 3.00 beta pl7 release: March 9, 1995 <br />Version 3.00 beta pl6 release: March 6, 1995 <br />Version 3.00 beta pl5 release: February 23, 1995 <br />Version 3.00 beta pl4 release: September 28, 1994 <br />Version 3.00 beta pl1-3, internal releases for beta-testers. <br />Version 3.00 alpha: Ran on net for testing. Code not released. <br />Version 2.20 release: November 17, 1993 <br />Version 2.11 release: September 19, 1993 <br />Version 2.10 release: September 1, 1993 <br />Version 2.02 release: Late August 1993 <br />Version 2.01 release: Early August 1993 <br />Version 2.00 release: July 16, 1993 (Initial public release) <br />
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circle_3.5.a00 (1.93M)
circle_3.5.gz (2.00M)
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CircleMud 3.6 (한글)
[버전업][머드를만들자] Ver. 0.3.0
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총 게시물 57개 / 검색된 게시물: 57개
[LPMud]
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